Stooges League Constitution
Introduction:
The Stooges League was designed by myself (Brian
Kreklau) after playing numerous and often sub
par fantasy football games. It is very simple
and similar to other leagues with the one
exception, the Wild Card Player. Basically, each
owner, that's you, drafts a team of football
players and scores points based on how they
perform each week on the football field. There
are 12 franchises in the Stooges League, 3 teams
in four separate divisions in two conferences. You are pitted
against an opponent each week, in which case you
earn either a win or a loss. There are no ties
in the Stooges League (see tie-breakers for more
details). You can trade players, drop players,
and add players at will. The Stooges League is
not a keeper league, it is re-drafted after each
season. The draft is held sometime in August,
online. This league is an Internet based league,
and members must have email access and are
encouraged to participate in trade talks via
AOL's Instant Messenger with other owners. The
cost of the Stooges League is $75 per season.
There are no other costs associated with the
Stooges League and 100% is paid out to the
league. This league uses MFL (MyFantasyLeague)
as it's league software.
Rosters:
Each Stooges League franchise is allowed a
roster limit of 16 players. There is no injured
reserve system. The only limitation to your
roster is that each team can field no more than
3 QB's on their roster.
Team Names:
Each team will make up a team name to be used to
distinguish itself from the other teams in the
league. Any offensive team names can be vetoed
by the commissioner, team names cannot be
changed once the schedule is set.
Schedule:
The commissioner will post and email a league
schedule before the start of the regular season.
Each team will play it's division opponents
twice and every other member of the league.
There is a 13 week regular season in the Stooges
League and a 3 week playoff schedule.
The Draft:
The draft will be held in a MFL draft room
sometime in August. Each franchise must attend
the draft or will be dropped from competition in
the Stooges League. The draft order will be
determined at the end of the regular season (see
bottom of page) by a random number generator.
The draft will consist of 16 rounds. The draft
order will be posted well in advance of the
draft so that each team has a chance to prepare
and make trades.
Starting Lineups:
Each team must turn in a starting lineup of the
following positions:
(1) QB, (2) RB's, (3) WR's, (1) TE, (1) K, (1)
DEF/ST, (1) Wild Card Player
The Wild Card Player can be any position that
the owner chooses including Kickers and DEF/ST.
Game time of that players game is the deadline
to turn in the lineups. Certain weeks in the NFL
season cause lineups to be turned in on
Thursday's. The commissioner will inform all
teams of this schedule change during the season.
If there is a Thursday, Friday, or Saturday
game, and the player you are switching in AND
out have not played, then it is legal.
Scoring:
Players score points as follows, in decimal
format:
Passing Touchdown: 4 points
Each 20 yards passing: 1 points
Any Touchdown Scored: 6 points
Receptions by RB/WR/TE's: 0.5 points
Each 10 yards rushing or receiving: 1 points
Each 2-point run, pass, or catch: 2 points
Interceptions: Minus 2 points
Fumbles Lost: Minus 2 points
PAT: 1 point
Missed PAT: -1 point
Field Goal: (0-39 yards: 3 points, 40-49
yards: 4 points, 50+ yards: 5
points)
Missed Field Goals: (0-39 yards: -3
points, 40-49 yards: -2 points, 50+ yards:
-1 point)
Defensive scores (fumble/interception return for
a TD: 4 points
Blocked Punt not returned for a TD: 4
points
Blocked FG not returned for a TD: 3 points
Blocked PAT: 1 point
Special teams scores (kick return/block kick
return): 6 points
Safety: 5 points
Two points for each turnover caused by a defense
or special teams.
1/2 point per sack recorded by a defense
Offensive Points Allowed:
0-10 points allowed: 5 points
11-20 points allowed: 3 points
31-40 points allowed: -3 points
41+ points allowed: -5 points
Trades:
A team can make any trade with any other team in
the league. Trades can be for multiple players
or multiple teams. Any trade made, must be
confirmed by all parties to each other and to
the commissioner. Any trade made after the
starting lineups are turned in for the week will
take effect the following week. Teams are not
allowed to trade waiver wire spots. The weekly trade
deadline is Saturday midnight EDT. The trade
deadline is Thursday Noon EST before Week 14 of
the NFL regular season. If a trade is deemed
"unequal" the Smart Guy Sports trade veto
process can occur. Three well-known leaders from
the fantasy football Internet field that are not
members of Smart Guy Sports can be called upon.
If three owners feel a trade should be vetoed,
the commissioner will introduce the trade to
these three members and they will vote on
whether it should be allowed or not. Their
majority determines the trade's future. This
rule is in place to prevent lopsided trades, and
to also overrule a trade that may be deemed
lopsided involving the commissioner.
Free Agents:
Teams can pick up as many free agents as they
want each week. Bids for free agents are put in
up to Wednesday at 9:00 PM EDT. At this time the
league software will run a free agent draft with
the worst team getting the first pick, and so
on. After this free agent draft is run, then
free agents can be picked up on a first come,
first serve basis the rest of the week. Once teams have been
eliminated from the playoffs or Toilet Bowl they can no longer
pickup free agents.
Tie-Breakers:
Each week, each team will pick a tie-breaker
player off his/her bench to determine the
tie-breaker.
Tie-breakers for records will be based on the
following:
Total Points
Divisional Record
Points Scored Head-to-Head
Playoffs:
After the season is over, the top team in each
conference is awarded a first round bye in the
playoffs. The top remaining division champions
are seeded #3 and #4 based on tie-breaker rules.
The next two best teams based on record will be
seeded #5 and #6. The playoffs occur
during weeks 14, 15, and 16. In the first
round the matchups are #3 vs #6 and #4 vs #5.
The rest of the playoffs the lowest side always
plays the highest seed. Teams that don't
qualify for the playoffs are seeded just as
playoff teams in a Toilet Bowl tournament. There will be a Toilet Bowl
playoff system for non-playoff teams to be used
for draft order (see below). This will be
seeded and played out the same way the real
playoffs work.
Fees:
The fee to compete in the Stooges League is $75.
100% of the money is paid back to the league in
prizes. All fees must be paid to the
commissioner before a team is allowed to compete
in the Stooges League.
Prizes:
The prizes are paid out as follows:
Division Winners Seeds 1 and 2: $100 each
Division Winners Seeds 3 and 4: $75 each
Wild Card Teams: $50 each
Toilet Bowl Tournament Winner: $25
League Software/PayPal Fees: $75
League Runner-Up: $100
League Champion: $250
The prizes are mailed out immediately following
the playoffs. Some members of the league have
opted to apply their league winnings to other
Smart Guy Sports fantasy games or future
seasons. This is acceptable.
New Rule change for 2004-beyond:
The entire draft format will be revamped.
Instead of 1 random draw, I'm going to put in an
NBA style lottery system. This sounds more
complicated than it really is. Here's how it
works. For both the regular playoffs and the
Toilet Bowl playoffs, each round that a team
advances, earns them 1 extra random draw in the
draft order. So for example, Dirtbag wins the
Toilet Bowl. He would get 4 chances in the
random draft draw for the 2004 draft. Let's say
John Murray is the #1 seed in the playoffs but
loses in the 2nd round. He would get 2 chances
because his first round he won based on a bye.
Let's say Brad Kreklau is seeded 4th in the
playoffs and loses in the 1st round, he would
get 1 chance in the draft lottery. So the Toilet
Bowl winner and the league champion are going to
get 4 chances at the top spot in the draft
lottery, the league runner-up and toilet bowl
runner-up are going to get 3 chances, and so
forth. Here is how the random draw works:
I have a website that will throw a 1000 sided
dice x number of times...The highest number gets
Pick 1, etc. Obviously the more chances you have
in the drawing, the better your odds are for a
higher pick (which can or cannot be a curse at
times).
Final Comments:
The commissioner reserves the right to alter or
change any rules in the best interests of the
league. This league requires a commitment and
participation from each owner. I work very hard
to make this one of the best fantasy football
leagues on the internet, make sure to turn your
lineups in according to the rules, and have fun.
Any owner that violates the league rules is
subject to expulsion from the league without a
refund of league fees. Basically you really have
to drive me insane to get kicked out, but don't
push the envelope too much.
Amendments and Revisions:
1/18/07: New Defensive Scoring Rules
Adopted
1/18/07: New Kicker Scoring Rules Adopted
1/18/07: New League Format, Scheduling,
and Prize Structure Adopted
2/1/08: Defensive Scoring Adjustments
2/1/08: RB Scoring for Receptions
Adjustment
2/1/08: Trade Policy Adjustment
2/1/08: Conference Division Prize Money
Adjustment
2/1/08: Toilet Bowl Prize Money Adjustment
2/1/08: Yardage Adjustment (Passing from
.04 to .05, Rushing/Receiving from 0.8 to .1)
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